Monday, August 26, 2024

Sprite Project

This project was my intro to UE5, which helped familiarize myself with the basic project structure, along with the basic engine controls including texturing and blueprints. 

The planar, or '2D' sprite that I created was fairly straight forward, involving laying out a reference plane and snapping textured cubes to the correct locations. The lighting was a simple combination of box lights to ensure the sprite was visable but not overexposed. The result was the following:


The next step was an extension of the above, in which I implemented basic blueprints and camera animations resulting in a simple render shown below:

Being new to UE5 I had some issues with setting up blueprints, as I wasn't familiar with visual coding, or Unreal's library of nodes. Despite this, the advantage of UE5 rendering is apparent in its quick and powerful outputs.