Monday, January 27, 2025
Capstone - Head Final Sculpt + Retopology
Ramona Head Retopology:
Final Head Sculpt:
Reference Comparison:
This week, I finalized the head sculpt. This took a lot of adjusting to the facial features, and while I would like to push it even closer to the reference, I need to start working on the hair and clothing. I cleaned up the ear and neck areas to prep for retopology, as seen above. Moving forward, I have to create the mouth bag and hair, as those will be important for the head rig.
Monday, January 20, 2025
Lighting Module 2
Shot 1:
Shot 2:
Shot 3:
Material Spheres:
Asset Packs used:
Ancient Golem
https://www.fab.com/listings/211cded8-631a-4d3f-ad1f-e94e09cfa8e6
Tropical Jungle Pack
https://www.fab.com/listings/5e1941eb-82a5-4249-8f02-de9c2c2a6f66
Tileable Moss Patches
https://www.fab.com/listings/a9a94514-dfba-43cb-92bc-c550d79b8d5d
Dry Mud Ground
https://www.fab.com/listings/aacd4072-250d-4756-8e2b-09be2f5488fe
Monday, January 13, 2025
Wednesday, January 8, 2025
Wednesday, January 1, 2025
Research Part 2 - Top 3 Images
These are my top 3 images for artist inspiration. The first is the "W.A.S.P." model by Marco Plouffe. I am really drawn to the complexity of hard surface modeling in ZBrush, and I think Marco has some of the best pieces displaying this. In his 'Insectoid' series, he takes design inspiration from various insects, and translates this into mecha variants. I find that these designs have great examples of shape language; the sharpness, and stinger shape of a wasp is repeated throughout this design for example. Each of these models take core features of the insect they are based on and use it as a theme for the shapes.
The next two are
Subscribe to:
Posts (Atom)
Final Project Pt.3 - Souls Root Armor
Root Armor Final Will do a write up on some process stuff soon!

-
Shaman Clothing and Refined Shape Pass: Research and Reference: Perforce: