Wednesday, February 26, 2025

Mid Semester Concept

Concept 1: Half Note Back


Reference: 




For this process I concepted in 3D to test the different designs that could work for the half-note. I wanted to ensure the design matched the concept, while also holding a good level of visual interest. Given the half note's mechanical themes, I pulled reference from some hard surface modelers Frederic Daoust and Marco Plouffe. The above images show some examples of how that showed up in the model. I simplified the level of detail significantly to serve mainly as primary shapes since we do not want our models to be too busy. This can be seen in the progression as well where some of the more intricate areas were toned down to give more areas of rest. 


Concept 2: Half Note Head 


The second item we concepted are some different designs for the head. We mainly wanted to figure out what the best resting pose would be, of which we arrived at the "grinning" face (right). Since the mouth is a big focus, being able to see the teeth was important. We also liked the gums being present to break up the symmetry a bit. One issue that arose from this mouth position is that we wanted to ensure when they opened their mouths to scream, there was still large enough of a change to be imposing.  We felt that this was not present in concept 2, and therefore tested some stretching positions in ZBrush.


Concept 3: Candelabra





The candelabra is a prop rendered in the texture style of our game. This prop would be used to set dress the cathedral level.



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