Sunday, July 20, 2025

Portfolio Project 3 - Charon (Hades 1)

 Week 2 Plan: Pivot







THE PLAN:




Inspiration:


Reference:


Progress:



I started with a blockout of the base character. I formed out what I imagined to be the proportions of the body.


I then took the mesh into character creator along with a few of the critical props and posed it according to the concept. I tried to be as accurate as possible with the rig CC4 gave me (which is pretty good). One of my biggest goals here was to get the character pose to feel natural in 3D. I had to work within the guidelines of how far the oar had to be in front of the large hat without it clipping. This meant that the character had to reach out pretty far. I matched concept by overlaying PureRef.


After I got the pose out of CC4 I cleaned it up in ZBrush- Just more pushing and pulling. 



Then came the looong process of matching the whole outfit to the concept. the most challenging part was figuring out the clothing pieces. 


Here is the full blockout of the character with subdivisions applied.



I also did a texture test to make sure I had a plan for rendering. The plan is to polypaint and render out BPRs in ZBrush. Since I will not be doing a game res mesh, Ill be creating the outlines with reversed geo. I like this method because I can easily control the thickness on the heaver shadows. 



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Portfolio Project 3 - Charon (Hades 1)

 Week 2 Plan: Pivot THE PLAN: Inspiration: Reference: Progress: I started with a blockout of the base character. I formed out what I imagine...