Monday, September 23, 2024
Thursday, September 19, 2024
Monday, September 16, 2024
Thursday, September 12, 2024
Sunday, September 8, 2024
ZBrush Simple Head
ZBrush Head Sculpt
For this project, I mainly wanted to focus on realistic facial structure to get more familiar with human proportions. Having not created many human characters, I felt that this was an important process that would carry over benefits to other types of character modeling, including stylized human and creature design. I also experimented with new modifiers such as surface noise to get skin texture. Lastly, I added poly-paint to the model for some visual depth.
Final Model:
Process Screenshots:
I first blocked out shapes for the head, which largely followed the below reference. From there I made adjustments to the proportions, smoothing out the angular details. For the detail pass, I referenced a model by Marco Plouffe as it had very readable details for skin texture and wrinkles. I also refined the nose, brow line, and mouth to fit better with the head shape.
Reference Images:
Thursday, September 5, 2024
Monday, September 2, 2024
Subscribe to:
Posts (Atom)
Portfolio Project 3 - Hades (Charon) Pt. 2
Week 3 Was swamped this week this project took the schedule hit :'( Main Reference: Reference Board: Turnaround:
