As an artist, my goals are to create models that border the line of realism, and use that as a basis of intrigue to capture my audience. What do I mean by realism? I don't necessarily mean art style. I have always found myself drawn to intelligent design that combines the realistic with fantasy. I think what drew me towards my love of creatures is the inspiration my favorite designs take from real life anatomy, and how it is exaggerated and adapted into something plausible. I think the perfect illustration for this point is Hraezlyr, a dragon from God of War 4. Don’t get me wrong- I’m a stickler for traditional fantasy designs, but while many depictions of these creatures are grandiose and powerful, Hraezlyr lives in a dark, desolate mountain, surrounded by nothing but undead. Its frame is gaunt due to lack of nutrition, its wings atrophied due to lack of use, yet it retains all the prowess you would expect in a creature guarding its territory. I love how you can visually show a character's personality, inspirations, and lifestyle all through their designs.
Another pillar of what I appreciate in art is the union of contrasting elements into a functioning design. Combining hard surface with organic modeling is a way to add visual interest to a piece, and has been a theme in many of my favorite projects. I have always been drawn to armor design, especially when you can clearly incorporate its inspirations in the final product. If you are making an insectoid character, why not make its armor plating reminiscent of a carapace? Although this example is very simplified, it exemplifies what I appreciate about shape language, and how it can represent a character’s disposition at a glance.
And finally, I take pride in my expertise of the craft. Learning new skills, strategies, and the tools behind digital creation constantly excites me to try new and more difficult projects. This is one reason I have such an appreciation for digital sculpting; I have access to an arsenal of tools to bring my vision to life. It is free form enough as to not feel restricted by the medium, but also requires technical skill in being able to effectively refine and polish shapes. As I continue to build my experience as a 3D modeler, I look forward to using my expanding knowledge base to improve my art.